We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. No one likes ads, we know that, but this website is made possible by displaying ads. Basically, whatever could go wrong in a "good group" scourge just makes it not happen. If you're interested in helping out with this project, no matter how small (or big), please contact me on discord. A greater shade counts as three shades for related traits. It's great because he can do what other healer can't, without wasting to much Dps and still have the advantage of Scourge Dps. Provides tons of aoe condition damage. Bunker+Necro is simply too grindy, and can survive just long enough to win team-fights against the move bursty of comps. Condition Scourge has extremely high self sustain with high AoE condition damage and boon removal. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. It has low boon output, aside from some Might and some Regeneration, and has relatively low direct healing. Feels like a quasi-bunker, if you know how to keep your barriers up at the right times. Welcome to /r/GuildWars2 where we strive to be a place where you can share your Guild Wars 2 experiences and partake in discussions with players from around the world. Or a 2nd healer when your squad isn't quite good enough for a solohealer? There are plenty of viable options for the remaining slot: Upgrade to premium membership and take advantage of all the premium benefits, including complete ad removal across the entire website, starting from only $1.99!Upgrade. Harry. Please consider supporting us by disabling your ad blocker or upgrading to premium membership.Upgrade. The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment. Furthermore, without a formal rotation you are "punished" less for retaining skills that are needed for a given situation, like saving for CC. The weapon sets and combinations aren't an agreement. Heal Scourge is different from the other support builds. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. From my perspective the whole build is way to good and leads to a annoying condi spam in every game. Damage is only second Job for necros in wvw. Maybe it makes some sense for SH or MO if you're playing heal, idk. It is also extremely easy and safe to play for new players and less reliant on group supports, making it an amazing pug build. To play Minion Scourge, make the simple changes below: Skillbar. Required for any successful team in an automated tournament or in upper-tiers of rank. Still killing other scourges fairly easily despite it not being meta. bug fix only mattered with multiple shades, shade timers irrelevant without multiple shades, dhuumfire missing on shroud still makes it deadly, increased recharge on nefarious favor makes the spellbreaker matchup worse, but they got nerfed way harder so it will likely actually be easier. This build seemed to take a bit of a hit in the meta as people adjusted to the boon corruption and condi flood, and as people learned to play FB bunkers better. Almost no corrupts, which is necros Purpose in WvW. It also deals relatively high ranged damage and isn't reliant on Mightor … We're going to list all the sources and provide a few tips for getting the most out of them. Shroud traits proc as if the shade skills counted as that shroud skill.
Best when supported as the survivability isn't the best though the burst condi DPS is unmatched. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. A powerful power build that deals exceptional damage at mid to close range. Please consider supporting us by disabling your ad blocker or upgrading to premium membership.Upgrade. Ridiculously underrated. Offers higher pressure than Blood Sage at the cost of lower sustain/utility, making it less popular in ranked, but much more common at automated tournamentswhere its reliance on support from the team isn't a problem and roles are more defined. I use a Firebrand build based on the same general idea for some of my static's runs, especially on Gorseval, MO and Samarog. You don't have evade skills nor immunities like other classes, and your support classes won't be able to babysit you all the time. Coordinate these with your group to maximize its effectiveness. I suggest adding Sadistic Searing to at least optionals, and mention how Sand Swell is buggy when used on the Y-axis, and how it disappears before it's duration. September edit: there's been a massive nerf to how shade skills work. Welcome to /r/GuildWars2 where we strive to be a place where you can share your Guild Wars 2 experiences and partake in discussions with players from around the world. Positioning, reacting fast and timing your dodges well are key. List of scourge skills [] See also: List of necromancer skills Profession mechanic []. Nika, Maintained by It also provides strong incidental support for its subgroup by generating Might, cleansing conditions, and overhealing allies with barriers. Power Scourge brings extremely high power damage with good spikes and sustained damage potential, along with the usual Scourge boon corrupts. Archived. Archival note: removed from play by … [Build] Close. Welcome to the Builds Archive. However, being able to 900-range spike can be superior if coordinating shade cooldowns, and knowing when and where to place your, All of your shade skills will proc the strike of. Note: if you can't burst a scourge down in 5secs, run. The weapon sets and combinations aren't an agreement. Popular among some streamers for condi damage and corrupts atm. Shade skills inherit the effects of traits that affect shroud skills. Press J to jump to the feed. This page was last edited on 2 November 2020, at 15:32. Over all I agree with the build as a puggling starter one. Make it hard for enemies to reach you especially ranged ones - pillars are your second best friend, right after a bunker Firebrand. Scourge is the elite spec with the highest pressure in PvP as of now. (That one uses Seraph gear with Plaguedoctor rings, amulet and chest, Balthazar runes, smoldering/transference sigils, axe/torch switching staff, Radiance/Honor/Firebrand and utility skills depending on the circumstances). The recent, much-needed nerfs to condi DPS on the Scourge has paved the way for power to shine once again. Upgrade to premium membership and take advantage of all the premium benefits, including complete ad removal across the entire website, starting from only $1.99!Upgrade, Power variant is better in almost all scenarios. All trademarks and copyrights on this site are owned by their respective owners. Since it has a 10s cooldown, you should be able to cast it twice per weapon swap rotation, as your opener and finisher. The nec is now way more clunky, vulnerable, and less mobile. So if I post in looking for group "Plaguedoctor Scourge 747 LI" how likely I am going to get invited now, are any of you is going to invite some Pug with that? Max Using Soul Reaping over Death Magic loses a lot of self sustain but is a minor increase to DPS. Shines at open field fights, but not as good as Celestial variant for smaller spaces and GvGs. [&DQgCKic5PCl+FqIAJBd2AXMBdAFyFoEAYBeSAAAAAAAAAAAAAAAAAAAAAAA=], https://metabattle.com/wiki/index.php?title=Build:Scourge_-_Condition_Scourge&oldid=106832, This is how the shade mechanic works: if you have no active shade (, Therefore, depending on you group playstyle, you may not want to place a shade at all, and behave yourself like a mobile shade, doing damage while in melee, and benefiting from the barrier and cleanse. All of then proc, Shade usage order (with enough life force). Scourge brings strong damage through his shade skills, barrier access and boonrip. A PvP Scourge build centered around AoE boon corruption and condition damage. Which tells me some of these other comments are correct that it's just autopilot zerg build. But I mainly run this to get of Epidemics.
Corrupts/strips are also incredibly low compared to the Celestial build due to no Scepter or Curses line. But still probably the highest available spike which isn't that hard to pull off.
This page was last edited on 26 August 2020, at 11:16.
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target. There are two key parts of your arsenal that you need to keep in mind whilst in a fight: Never allow your Life Force to build up too much. Would highly recommend this build to any newer Scourges including the Tormenting Runes. The extra survivability and support it gives is more than enough to make a good Shadefire necro a real pain to deal with. A very solid build for easy zergling mode while able to survive very well but struggle quite a lot in 1v1 situations. Focused on: Boon Corruption, Condition Damage. Unending Corruption seems to be only good at 1v1 against boon bots like warrior and guardian, but against other professions like another Necro seems to do very little since we have so much corruption anyways. Amazing build. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. Staff auto attacks are low impact and its abilities relatively long cooldowns, so the best use of the weapon is to use its cooldown skills then swap out as soon as possible. The damage from this build is near equal to power or celestial scourges, with higher corrupts per minute. Condition Scourge has extremely high self sustain with high AoE condition damage and boon removal. It is insanely easy to play and the damage output is incredible. Very good Cleave potential through the condi output from shades. The Plaguedoctor Scourge Build Guide! Or it's the only hybrid heal when you team could play without healer... To be serious, this build isnt there to replace a healer but to support them. Barriers, fast rez in critical situations, while doing great dps(for a support). Let us all pray JOKO for the Gifted Scourge Plague Doctor. Not as high DPS as Reaper, but the amount of corruption and barrier support makes this build shine, especially as the meta shifts to more balanced between melee push comps and pirate ship ranged comp. But I would say Celestial/Grieving outshines it if your group is organized. Positioning, reacting fast and timing your dodges well are key. (6): +20% Burning Duration; +10% maximum health. The way you choose between weapons is going to be based mainly in your playstyle and in what your group want you to focus on.
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